Halo spectre11/7/2023 Should the player fail to actually super bounce, they do not have to repeat the crouching glitch. In other cases, the player will die when they land on the polygon seam, and the game will count it as a suicide. Occasionally, the player will fall through the level and be killed by the Guardians. Often, a player will land in very high areas that were never meant to be accessible. However, this has the unwanted side-effect of launching the player into the air (due to the massive amount of force required to free the player from the level geometry). The game corrects this by applying a large amount of force (an impulse) to the player's model. The crouching glitch appears to alter or affect the player's physics, such that when they jump onto the polygon seam, they sink into the level. The player should then jump and land directly on this "line." When they land, they will be launched into the air. It need not be a sharp edge or corner any "line" between surfaces will do. After the glitch has been triggered, they should run around and find any kind of polygon seam. To perform a super bounce, a player must trigger a crouching glitch. Person A's screen will show them walking into a wall without moving, but on Person B's screen, Person A will be walking through the wall.Ģ7 October 2015 A Typical Super Bounce A should crouch, walk forward into the area, and un-crouch while continuing to move forward Person B should watch. Person A should find an area that is prone to crouching glitches. This can be demonstrated by having two players, Person A and Person B, cooperate. In some levels, there are small areas that are low enough for a playable character to enter while crouched however, due to their small height, the player will remain crouched until they leave, even if they explicitly try to stop crouching.Ĭrouching and entering such areas apparently causes a de-synchronization between players in a multiplayer match. Super bounces in Halo 2 are triggered by crouching glitches.
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